Knight
A steady blade and a stubborn heart. The longer the fight, the harder it hits, and every Return lands a measured blow.

On this page
At a glance
Abilities
- 130 starting health
- Resolve: +3% damage every 1,000 strokes of the fight, up to +30%; bleeding halves it
- Measured blow: Return adds 0.2 strokes of damage per stroke since the last Return, counting up to 60
Silence grace
Base grace in each full realm stage, before equipment, boons, realm rules, or boss modifiers. The prologue uses stage 1.
| Full realm stage | Grace |
|---|---|
| 1 | 150 seconds |
| 2 | 112.5 seconds |
| 3 | 75 seconds |
| 4 | 37.5 seconds |
| 5 | 18.75 seconds |
See silence and bleeding for how to recover.
Class equipment

Oak Buckler
+8 max health, Bleeding hurts 3% less

Squire's Oath
Once per fight, survive bleeding out with 10 health

Kite Shield
Bleeding hurts 11% less, +0.3 damage

Vow of Vigil
Bleeding starts 4.8 min later, Once per fight, survive bleeding out with 10 health

Tower Shield
Boss skills 19% weaker, +14 max health

Oath of the Dawn
+14% damage, Once per fight, survive bleeding out with 14 health

Lionheart Aegis
+26% damage to elites, challengers and guardians, Bleeding hurts 13% less

Oath Unbroken
Once per fight, survive bleeding out with 32 health, +16 max health

Bulwark of Kings
Bleeding hurts 29% less, +17% damage

The Last Banner
Once per fight, survive bleeding out with 34 health, +21% damage
Plan your journey
Find a hero for your typing habits · Browse all equipment · Start a raid
