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The Raid glossary

The words on your cards, equipment, and journey screens.

On this page

Attunement

Progress from matching strokes while wearing an heirloom. Reaching cumulative thresholds unlocks additional perks.

Boon

A bonus for the current run, commonly added to elite and challenger rewards. Browse boons.

Challenge rating

Catalog metadata used to select creatures for encounter pools. It is distinct from a Raid opponent's actual level.

Class item

The hero-specific gear slot, such as a shield, grimoire, or mechanism. Some heroes currently have no dedicated class items in the catalog.

Grace

The silence window before bleeding begins, modified by hero, equipment, realm stage, and other effects.

Guardian

The encounter that closes a realm. Guardians also guard their realm's family heirlooms.

Heirloom

A persistent trinket or ring. Family, tier, stars, and attunement all matter to its effects.

Overmatch

An equipment damage bonus against elites, challengers, and guardians.

Realm

One of the world's possible environments and encounter themes. A run visits several realm stages; the catalog lists all twenty available types.

Set bonus

An additional effect for wearing a trinket and ring of the same heirloom family. It uses the lower item's tier.

Skill ward

A defense that weakens harmful boss-skill effects.

Stars

Duplicate upgrades of an exact heirloom. Up to five stars increase positive item bonuses.

Tier

One of five equipment and encounter-pool bands. Item effects scale with tier; item pages already include that scaling.

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