Boss skills
Ten active boss skills. Creature identity fixes the order; level and threat determine how many are active.
Armored
Pressing the same key twice in a row does only 75% damage.
Brittle
Takes +50% from vowels, but −5% from everything else.
Warded
Takes only 80% damage from vowels.
Regenerating
After 60s of silence, mends up to 10% of its health.
Frenzied
Below half health, bleeding hurts 50% more.
Venomous
Bleeding starts 30% sooner.
Evasive
Strokes under 0.15s apart do 85% damage.
Hexing
Healing from attacks is reduced by 25%.
Ironhide
Non-critical strokes do 90% damage.
Relentless
Bleeding hurts 30% more.
