Progression and run types
A full raid grows from a short prologue into five deeper realm stages and a final guardian at level 100.
On this page
A full journey
The prologue contains three short fights, each using about two minutes of reference typing before threat differences. Its experience is 15% of the usual amount. Afterward, each full realm contains three wins, ending with a guardian, before you choose the next realm.
Twenty realm types are available across journeys. A new full run visits six stages in total, including the prologue. Runs saved before the prologue was introduced can retain their earlier structure.
Experience during a battle
Experience arrives as the boss loses health; 60% waits for the victory. Required experience grows with your hero's level: 72 + floor((level − 1) × 6 / 5). Skill difficulty and other bonuses can change the amount awarded. You can level up before the opponent is defeated.
Every level adds 0.5 current and maximum HP and increases the level damage factor by 0.03. Tier progression moves every twenty levels. The final encounter waits at level 100; challengers and older saves can involve levels beyond that reference point.
Time at the keyboard
Full-run standard encounters are tuned around 55 minutes of reference typing early and 65 minutes near level 100. This is a balance target, not a countdown or a promise about elapsed time. Your hero, typing rate, equipment, threats, pauses, and skills affect actual duration.
The app's fight-time estimates use your measured combat pace within the current run. A new raid starts without a measured pace; estimates appear after enough combat input and adapt as you fight. Long pauses are capped when measuring active fighting time, and older fights gradually carry less weight. These estimates do not change the boss's health or carry your pace into the next raid.
Test runs
Test runs use much smaller enemy health, faster progression, and one fight per realm. They are intended to let you check the journey in minutes. Silence, bleeding, and healing still use real time. Heirloom attunement accelerates inside the test, but the test does not change your lasting collection or hero records.
The final victory
Clearing the dungeon opens a dedicated victory page. Review your hero and run recap, keep a final heirloom, and begin the next journey when ready. Full-run records track the selected hero; older combined records cannot always be attributed to a particular class.
