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Giant Sea Horse

Creature reference · Catalog CR 0.5

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Skill order

Each encounter takes the first one, two, or three skills below. Standard foes gain a second at level 41 and a third at 81; elites and guardians carry one extra, capped at three. Effects shown are their full-strength values at level 100 before defenses.

01

Ironhide

Non-critical strokes do 90% damage.

02

Hexing

Healing from attacks is reduced by 25%.

03

Frenzied

Below half health, bleeding hurts 50% more.

Native realms

No assigned native realms in the current source catalog.

Encounter pools

No assigned encounter pools in the current source catalog.

Guardian of

No assigned guardian of in the current source catalog.

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