Centaur
Creature reference · Catalog CR 2

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Skill order
Each encounter takes the first one, two, or three skills below. Standard foes gain a second at level 41 and a third at 81; elites and guardians carry one extra, capped at three. Effects shown are their full-strength values at level 100 before defenses.
01
Ironhide
Non-critical strokes do 90% damage.
02
Regenerating
After 60s of silence, mends up to 10% of its health.
03
Evasive
Strokes under 0.15s apart do 85% damage.
Native realms
Encounter pools
Guardian of
No assigned guardian of in the current source catalog.
